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Showing posts from 2017

GDC 2017 Links

PresentationsB-rep for Triangle Meshes - Gino van den BergenCold, Hard Cache, Insomniac Games’ Cache Simulator - Andreas FredrikssonImproving Texture Compression in Games - Stephanie HurlburtInsomniac’s Web Tools (a postmortem) - Andreas FredrikssonScriptable Render Pipeline - Aras Pranckevičius VideosAmazon Lumberyard: "Lost" DemoAmazon Lumberyard:"Bistro" Demo